THE BIG NUMBERS REWRITE — thirty-five laws repealed, three pillars stand in their place
What changed
A ground-up rewrite of the combat objective model. Bigger numbers become a design pillar (a starter hit is 6-9, a Saint-rank finisher 45-70+, uncapped payoffs reaching 100-300 in a fed deck). Only three constraints survive: the 5/5/5 aspect-thirds split, every card carrying a FREE line, and one tray roll per threat phase. Direct damage becomes a first-class verb competing on merit with status play and the alt-wins — nothing is protected, and there is no governing objective function any more (CQI, rank bands, count pins, and the status-engagement floor are all gone). Landed via feat/big-numbers-overhaul, PR #274 (handoff prompt + survey) and PR #276 (the engine + a new 112-card library, per-theme modules, and 157 rescaled enemy threat cards).
Why it changed
T's direction: "I want to see bigger numbers." Every prior governing curve had accreted into thirty-five overlapping laws that constrained design space without making any single play feel more consequential — the rewrite trades the curve for three pillars and lets everything else compete honestly.
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