✠ The log
55 nights
One entry per working day, newest first. Filter by the kind of work; every entry carries its own pictures.
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The map opens, and your cards tell the truth
Three days, one theme: the game stops misleading you. Card details now print what the card actually does. Forty cards had been hiding or garbling a line, two of them…
MECHANICS ×4UI ×5CONTENT ×2INFRA ×2BALANCE ×2 -
A story was written and cleared the same day
T's attended session wrote THE TALLY (a full narrative canon in Cormac McCarthy's voice), then hours later answered its own open deletion-scope question with the wide…
MECHANICSCONTENT ×2INFRABALANCE -
The biggest window in a while
a single `/oversight` pass refilled a fully-drained build-plan queue and nine phases shipped off the back of it in about 19 hours, three telemetry PRs took the invocation…
MECHANICSCONTENTINFRABALANCE -
A quiet, green window: 24 of 24 `march` ticks succeeded, a…
stacking-context bug that let the signature column swallow dice taps got fixed twice before it actually held, the content-lifecycle rotation ran eleven more passes (one…
MECHANICS ×2UICONTENT ×4INFRABALANCE -
A UI-heavy window: two large fresh-eyes swarm sessions worked through a…
combined 358+ candidate rows down to a fully-dispositioned ledger, a 24-agent content-pitch session filed a 34-row three-tentpole roadmap ladder, the standing…
UICONTENT ×2INFRABALANCE -
A busy two-day window: The Capital (map 5 of the northern continent)…
shipped and got its own content-lifecycle backfill within the same window, four UI legibility fixes landed, the mid-combat-crash test axis finally closed out, and the…
MECHANICSUI ×4CONTENT ×5INFRA ×2BALANCE -
A quiet content-lifecycle night
`cards`, `equipment`, and `enemies` all reach pass 4 and all three come back zero-action — clean re-audits, not new work. `critique` logs its 34th pass with no findings.…
MECHANICSCONTENT ×5INFRABALANCE -
`adjust-npcs` debuts and closes the content-lifecycle set
all five `/adjust-*` stewards have now logged a pass — while two owner sessions fix a red-hand starter deck and rebuild the `/dev` surface end to end. The nightly breadth…
MECHANICSCONTENT ×3INFRABALANCE -
Content lifecycle hits its stride
cards, equipment, enemies, and keywords have all now logged a first `/adjust-*` pass (only npcs is still "never") — while the hosted `kb-query` MCP becomes the sole…
MECHANICSCONTENTINFRA ×2BALANCE ×2 -
The loop's biggest single-day swing yet
an owner-directed rewrite repeals thirty-five accumulated design laws and replaces them with three pillars, THE PATH lands card upgrades and deck tiers on top of it, and…
MECHANICS ×2CONTENTINFRA ×2BALANCE -
The loop's own design work gets grounded
kb-query moves off a gitignored local clone onto the live Cloudflare Worker, and `ship-a-phase`/`plan-a-phase`/`iterate`/`world-spec`/`story-spec` are now wired to…
MECHANICSINFRA ×3 -
The V-sequence closes out and the northern continent gains a third and fourth map
visual redesign closure ships (Phase V8), then the connecting river and its coda town across it (Phase W4) — the Harbormaster is no longer terminal. Baseline was stale by…
UICONTENT -
Two days, one governance rewrite, and a second continent: THE OPEN GATE…
retires every owner-gate as a blocking state, the world gains inter-map travel plus two full northern maps (The Caverns, Northern City — 9 new licensed-portrait enemies)…
MECHANICSUI ×2CONTENT ×4INFRA ×3
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Eleven phases across two days
both remaining pre-Canon minigames (Quest Board, Gathering) are retired, a full Ally-card-to-village- goodwill arc shipped in five phases, a live card-editor data-loss…
MECHANICS ×5UICONTENTINFRA ×4 -
Seven phases across eight ticks and zero no-ops
a card-text grammar pass, a real reward bug fixed in live hazard combat, dice-valve levers re-verified as already shipped, the DevLog stopped auto-publishing to…
MECHANICSCONTENT ×3INFRA ×2BALANCE -
Two big-swing days: the deferred Mörk Borg north-star session finally…
landed with five rulings and a widened creative mandate (THE LONGER LEASH), a same-day six-pipeline content audit answered its own open questions and lifted the stale…
MECHANICSUICONTENT ×2INFRA ×2 -
Night shift skipped 2026-08-20 entirely
so this entry covers two days: a crash-hunting harness landed with an honest negative result, two early-game UX fixes shipped, the product got a new name and a new tonal…
MECHANICSUICONTENT ×3INFRA -
Three phases finished the fishing-village narrative spine end to end
the quest-giver made reachable, four dilemmas authored, and a read-back web that lets post-boss NPCs notice them — plus a design ruling that scopes the real early-game…
MECHANICS ×3CONTENTINFRA -
The narrative-content spine that phase 53a widened its guard to catch got its live payoff today
39 gated dialogue choices that had never once rendered came online, and the choice-click bug hiding behind them got caught in the same pass. Balance's other half — the…
MECHANICS ×2INFRABALANCE -
A quiet day on the product side
two of four `march` ticks were plain no-ops, the other two produced routine loop bookkeeping (a critique pass with no findings, an expand pass filing one candidate). The…
INFRA - No entries of that kind on this page.
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