A front door: main menu, three save slots, and settings arrive
What changed
Launching the game no longer drops you straight into a run. A real main menu sits between the title screen and the world, with four choices — CONTINUE, NEW GAME, LOAD GAME, SETTINGS — leading to a slot picker with three separate save slots, each remembering its own progress and the last time it was played. Picking NEW GAME on an empty slot now starts you with nothing: no starting gear, no coin, no relic already in hand. A new Settings screen holds color theme, text size, reduced motion, haptics, a tutorial-hints reset, and music/SFX volume sliders (the sliders are stored for later — there is no music or sound yet to turn down).
Why it changed
The game used to drop every player into a run pre-loaded with a starter kit, with no menu and no way to keep more than one save. That worked for testing but wasn't a real front door, and it quietly gave away for free the same relics the village shops are built to sell. Starting a new game with empty hands now makes finding your first relic a real decision in the world's market, not an assumption baked into the boot sequence, and three slots mean a second playthrough no longer has to overwrite the first.
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