Phase 32 parts 1-3 — Theme Deep Work
What changed
three Gate-2 theme slices shipped back to back. Harvest: reap_all now erodes the enemy's max HP by the same burst it already deals as current-HP damage, and the small reap verb gains a new cost-derived erosion of its own (previously zero current-HP damage) — both additive, so the shipped win-rate curve needed no re-tune. Bulwark: RIPOSTE's counter is now max(printed damage, prevented-blow size) scaled by the enemy's damage-taken multiplier, so blocking a bigger threat pays a bigger counter instead of a flat number. Akrasia: a new per-combat DEBT ledger tracks blood paid via RECOIL only (both FREE-line and PAID paths, plus fate.recoilHp); every 6 HP of debt pays 1 GUARD back while FALLEN.
Why it changed
closes build-plan Phase 32 parts 1-3 (issue #83) — Harvest, Bulwark, and Akrasia each get a mechanic no other theme touches, per the phase brief's Gate-2 deep-work goal. Cross-combat Soul persistence, DEBT cash-out/reset semantics, and the Absolution fork are explicitly deferred to follow-up parts rather than silently decided.