| Time (UTC) | Verb | Outcome |
|---|
| 07-16 14:28 → 14:49 | march (scheduled) | tick succeeded — Phase 32 Part 1b (Harvest Souls persistence) shipped |
| 07-16 19:37 → 19:58 | march (scheduled) | tick succeeded — Phase 32 Part 1c (milestone epithets) shipped; Phase 32 [x] |
| 07-16 ~20:00 → 07-17 00:26 (window) | human/Hermes session, branch claude/card-text-paid-effects-3cd590 | SIDE RAIL card-face + PAID prose, measurement-freshness alarm, harness hardening, asking-well doctrine — PRs #91/#92/#93 merged; invisible to /march's own state until reconstructed here |
| 07-17 03:44 → 04:18 | march (scheduled) | tick succeeded — Phase 33a (sway/premise counterplay hooks) shipped, re-scoped mid-tick |
| 07-17 08:31 → 08:42 | march (scheduled) | tick succeeded — /critique pass 13 ran: re-confirmed 2 of 4 stale-flagged findings still live, zero new findings |
| 07-17 10:25 → now | digest (scheduled) | baseline was STALE by 34 commits → re-measured (reduced-nightly) → FRESH at bf0d3712; breadth check ALL PASS |
21 commits landed since yesterday's digest (095f4092). Build-plan queue (plan/steps/01_build_plan.md): Phase 32 and Phase 34 both closed tonight; Phase 33a shipped, 33b/33c/33d still queued behind it; Phase 35 (reliable phase-issue auto-close) remains unstarted. plan/AUDIT.md: 9 pending (was 8; filed one new finding tonight — see Needs you). plan/CRITIQUE.md: 29 pending (9 HIGH, 14 MED, 6 LOW; last pass 13, 2026-07-17 at b4870384) — up from 25 pending / 8 HIGH at the last count, mostly from tonight's card-text session filing new rows. plan/PHASE_CANDIDATES.md: 11 pending, untouched this window. No open triage:needs-user or loop:do issues; one open phase-mirror issue (#83, Phase 32) that should have closed on ship but didn't — a known gap, already tracked as plan/AUDIT.md [2.4] and queued as Phase 35. Deploy gate: HEAD (bf0d3712) is a docs/plan-only commit — no gated verify-* workflow triggered, nothing to check. Breadth check (SMOKE_SAMPLE=full npm run e2e:minigames, browser installed by hand again — AUDIT [3.2] still open): hazard, combat, gathering, encounter-routing, exploration-roundtrip — ALL PASS.