- Build plan (
plan/steps/01_build_plan.md): 0 open phases ([ ]),
11 partial ([-]), 7 explicitly [skipped], 124 shipped through Phase 78 — unchanged this window.
plan/AUDIT.md: 67 rows under "Pending" excluding 46 resolved-but-
unmoved [x] bookkeeping rows (a housekeeping gap, not new this window) — includes the newly-updated breadth-check row above.
plan/CRITIQUE.md: 29 rows under "Pending"; last full pass
2026-09-06 (pass 32, 0 new findings, fully clean re-confirmation).
plan/PHASE_CANDIDATES.md: 52 rows under "Pending", unchanged —
last /expand pass (11) was 2026-09-03, before this window opened.
plan/CONTENT_LEDGER.md: cards + equipment now pass count 2;
enemies + keywords + npcs at pass count 1 — every category active.
- No open
triage:needs-user or loop:do issues. - Deploy: clean — HEAD is a docs/plan-only tick, no gated workflow
triggered.
- Nightly breadth (
e2e:minigames): RED, second consecutive night
— see Needs you.
- Measurement: was STALE at session start (baseline
42cc0412, 3
mechanics-source commits behind); re-measured this tick via npm run baseline:regen -- --runs=30 --confidence=reduced-nightly → now FRESH at 5ff070d7. See the [balance] card above.