- Build plan (
plan/steps/01_build_plan.md): 0 open phases ([ ]),
11 partial ([-]), 3 explicitly [skipped], 124 shipped through Phase 78.
plan/AUDIT.md: 67 rows pending (114 headers under "Pending" minus
47 resolved-but-unmoved [x] bookkeeping rows) — includes the updated breadth-check row above.
plan/CRITIQUE.md: 29 rows pending; last full pass 2026-09-09
(pass 34, 0 new findings).
plan/PHASE_CANDIDATES.md: 41 rows pending (unchanged — last
/expand pass was 2026-09-03, before this window opened).
plan/CONTENT_LEDGER.md: cards, equipment, enemies at pass count 4;
keywords, npcs at pass count 3 — every category active.
- No open
triage:needs-user or loop:do issues. - Deploy: clean — HEAD is a content/docs tick, no gated workflow
triggered.
- Nightly breadth (
e2e:minigames): RED, third consecutive dated
digest — see Needs you.
- Measurement: was STALE at session start (baseline
5ff070d7, 6
mechanics-source commits behind); re-measured this tick via npm run baseline:regen -- --runs=30 --confidence=reduced-nightly → now FRESH at e57ab0db. See the [balance] card above.