- Build plan (
plan/steps/01_build_plan.md): 0 open phases ([ ]),
0 blocked, 125 shipped.
plan/AUDIT.md: 69 rows pending (117 headers under "Pending" minus
48 resolved-but-unmoved [x] bookkeeping rows); 5 needs-user-call.
plan/CRITIQUE.md: 21 rows pending; last full pass 2026-09-11
(pass 35, 0 new findings, ran 09-09 16:41 — see above).
plan/PHASE_CANDIDATES.md: 44 rows pending (up from 41 — expand
pass 12 filed 3 this window, pass 13 filed 0).
plan/CONTENT_LEDGER.md: cards, equipment at pass 6; enemies at
pass 6 (2 created); npcs at pass 5 (1 created); keywords at pass 5.
- No open
triage:needs-user or loop:do issues. - Deploy: clean — HEAD is a docs/plan-only tick, no gated workflow
triggered yet (grace window).
- Nightly breadth (
e2e:minigames): GREEN — 10/10 sandbox+live
runs, no crashes. First clean read after three consecutive red digests; see the [infra] card above.
- Measurement: was STALE at session start (baseline
e57ab0db, 3
mechanics-source commits behind); re-measured this tick via npm run baseline:regen -- --runs=30 --confidence=reduced-nightly → now FRESH at b1624da0. See the [balance] card above.